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ZEPHON REVIEW: WHEN GLADIUS GETS A GLOW-UP AND ACTUAL PERSONALITY

Remember Gladius? That Warhammer 40K 4X game that was basically "what if Civilization, but everyone's permanently pissed off"? Well, Proxy Studios just dropped ZEPHON, and holy hell, it's like they took everything they learned from Gladius, gave it a shot of personality steroids, and created something that might just make Games Workshop jealous.

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MENACE FROM THE DEEP REVIEW: WHEN RNG HITS HARDER THAN CTHULHU'S MORNING BREATH

Let's get one thing straight: if H.P. Lovecraft made a card game, it probably wouldn't be this random – and this is coming from a guy who wrote about cosmic chaos for a living. Menace from the Deep looks like a slam dunk on paper: gorgeous Lovecraftian art, solid atmosphere, and deck-building mechanics that should work smoother than a cultist's sales pitch. Unfortunately, it plays like someone shuffled the rules with a tentacle.

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TRAILCAM Review: When Bird Watching Goes Horribly Wrong

Ever wondered what it's like to be the world's most incompetent wildlife investigator? TRAILCAM lets you live out that oddly specific fantasy, offering all the thrills of staring at grainy footage while questioning your career choices. It's like Pokemon Snap meets Blair Witch, minus the Pokemon, and most of the excitement.

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Voidtrain Review: When Cosmic Horror Meets Thomas the Tank Engine

What do you get when you cross Raft with Thomas the Tank Engine and throw them both into the void? Apparently, you get Voidtrain, a game that answers the age-old question: "What if trains could float?" It's like someone played BioShock Infinite and thought, "You know what this needs? More train customization and worse gunplay."

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