Kill Knight Review: Where Dark Souls Meets Robotron in a Heavy Metal Moshpit

Ladies and gentlemen, let me introduce you to Kill Knight, a twin-stick shooter that's about as relaxing as performing brain surgery during an earthquake. This isn't your grandma's arcade game – unless your grandma happens to be a hardcore demon-slaying badass.

Not Your Average Twin-Stick Circle Dance

First things first: this isn't some Vampire Survivors wannabe where you can zone out and watch pretty colors while your character auto-attacks everything to death. Kill Knight demands your attention like a toddler who just discovered sugar, and it won't let go until your eyes are drier than Ben Shapiro's comedy routine.

The game throws more mechanics at you than a Monster energy drink has ingredients. You've got your standard shooting, sure, but then there's the Gears of War-style active reloads, a goddamn sword because why not, and enough special abilities to make a fighting game character blush. It's like someone looked at DOOM Eternal's resource management and thought, "You know what this needs? More shit to keep track of."

Combat: A Symphony of Violence

The combat feels smoother than butter on a hot skillet. Every shot, slash, and dash flows together in a beautiful dance of death that would make John Wick weep tears of joy. When you're in the zone, it's like conducting an orchestra of violence – except the orchestra is trying to kill you, and your baton is a gun.

The loadout system lets you customize your knight with different weapons and gear, though some combinations feel about as useful as a chocolate teapot. Still, when you find that perfect setup, it's like discovering your soulmate, if your soulmate was really into murder.

A Beautiful Mess of Systems

Kill Knight's mechanical depth is impressive, even if it sometimes feels like it's suffering from feature creep harder than a Kickstarter project. You've got more systems to juggle than a circus performer – parrying, witch-time dodging, special attacks, resource management... It's like playing five games at once while trying to pat your head and rub your belly.

The good news? Once it clicks, you'll feel like a god. The bad news? Until then, you'll feel like a drunk toddler trying to operate heavy machinery.

The "Git Gud" Factor

Here's where things get spicy: the difficulty. Kill Knight doesn't hold your hand – it breaks it, then expects you to keep playing. But in a weird twist, the harder difficulties don't actually feel that much harder because of the game's bizarre feedback loop. More enemies means more resources, which means more special attacks, which means... you get the picture. It's like trying to punish someone by giving them more money.

Visual Assault (In a Good Way)

Visually, this game is like a metal album cover came to life and started doing parkour. The aesthetics are aggressive enough to make DOOM look like Animal Crossing, and the frame rate stays smoother than a freshly waxed bowling lane. Your retinas might hate you, but damn if it doesn't look good.

Conclusion: A Beautiful Bastard Child of Classic Arcade Games

Kill Knight is what happens when you take classic arcade DNA, inject it with steroids, and teach it mixed martial arts. It's not perfect – some mechanics feel more decorative than functional, and the difficulty scaling is weirder than pineapple on pizza – but holy hell is it fun.

For arcade veterans and twin-stick enthusiasts, this is your new drug of choice. For everyone else, it's like jumping into the deep end of a pool filled with piranhas – terrifying at first, but once you learn to swim, it's exhilarating.

Score: 8/10

We at NLM received a key for this game for free, this however didn't impact our review in any way. Our carpal tunnel syndrome, however, is entirely the game's fault.

Previous
Previous

Black One Blood Brothers Review: When One Dev Dreams Bigger Than AAA

Next
Next

Ominous Review: Hide and Seek Meets Interdimensional Chaos