Phasmophobia Kormos Guide: How to Survive the Blind Predator

The Kormos is a terrifying new entity that will turn your own footsteps into a death sentence if you sprint carelessly into the dark.

First-person perspective of a Phasmophobia player holding a flashlight and ghost writing book while investigating a haunted child's bedroom with a creepy doll on the bed.

The Alan Wake crossover event has injected a massive dose of terror into the standard investigation loop. You are dealing with entirely new threats, and the Kormos is easily one of the most stressful additions to the roster. Most ghosts rely on line of sight to track you down, forcing you to break visual contact and hide behind furniture. The Kormos flips that logic completely upside down. It is completely blind. It relies entirely on sound to find its prey, meaning your usual evasion tactics will likely get you killed. If you are wandering the halls trying to find your How to Find All Words of Power in Phasmophobia collectibles, you need to understand exactly how this entity operates.

The Hard Evidence

Gathering standard clues is incredibly risky when dealing with a highly sensitive entity. You need to get in, secure your readings, and stop stomping around the ghost room before you trigger an early hunt.

Orbs, Box, and Prints

To officially log a Kormos in your journal, you need three specific pieces of evidence. Grab a video camera with night vision enabled to scan the room for Ghost Orbs. You also need to get a verbal response using the Spirit Box. Finally, check the doors and light switches with an Ultraviolet light to find handprints. If you are struggling to navigate the dark while juggling your equipment, you might want to brush up on How to Use the Angel Lamp in Phasmophobia to keep your surroundings visible.

The Mimic Trap

Before you confidently circle Kormos in your journal and drive away, I need to warn you about a massive trap. The Kormos shares the exact same three pieces of primary evidence as The Mimic. A Mimic will show Ghost Orbs as a fake fourth piece of evidence alongside the Spirit Box and Ultraviolet prints. To confirm you are actually dealing with a Kormos and not a trickster, you must check the area with a thermometer. If you get Freezing Temperatures, you have a Mimic. If the room stays relatively warm, you have a Kormos.

Hunting Mechanics and Sanity Triggers

The Kormos breaks the standard rules of engagement by relying entirely on its hearing. Understanding its sanity thresholds is the only way to prevent a sudden attack.

The Sprinting Penalty

Under normal circumstances, the Kormos will initiate a hunt when your average team sanity drops to 50 percent. This is the standard baseline for many entities in the game. However, it has a hidden mechanic that will punish impatient investigators. If your sanity is hovering at 70 percent and you decide to sprint directly into the room where the Kormos currently resides, it can immediately trigger a hunt. Before you carelessly rush through a doorway to drop off equipment, make sure you slow down to a walking pace.

Also check out: How to Identify Aswang in Phasmophobia

Speeds and Detection Ranges

To survive a hunt, you need to understand exactly how far this thing can hear you and how fast it moves when it locks onto a sound.

Movement Type Detection Range
Crouch Walking 10 meters
Standing Walking 15 meters
Sprinting 30 meters

The Need for Silence

Most ghosts do not care if you crouch walk while tucked away inside a hiding spot. The Kormos absolutely cares. If it detects any movement within those specific ranges, it will drastically increase its speed. It jumps to 2.21 meters per second the moment it hears you, and it can reach a terrifying top speed of 3.65 meters per second as it closes the distance. If you are hiding from a Kormos, you must take your hand completely off your keyboard. Do not adjust your position, do not try to peek out of the closet, and do not make a single sound on your microphone.

The Ultimate No-Evidence Test

If you are running Nightmare or Custom difficulties with zero evidence, you have to test its blindness directly. This requires nerves of steel and a willingness to stare death in the face.

The Hallway Standoff

To confirm a Kormos without any gear, you have to wait for it to hunt. Equip your Incense and stand right in the middle of a long hallway. Do not hide behind a door or crouch behind a box. Stand out in the open, but stay completely still and silent.

When the ghost approaches, watch its behavior carefully. A standard ghost will immediately lock onto your character model and charge you down. The Kormos is blind, so it cannot see you standing there. If it walks right past you without reacting to your presence, you have your confirmation. If it suddenly turns and locks onto you, ignite your Incense immediately and run for your life because you guessed wrong. It is a highly stressful maneuver, but it is the most reliable way to identify this predator when your standard tools fail you.

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