GUMMY DUMMY BATTLES - review

Ah Gummy Dummy Battles, a game which the moment you see it will instantly remind you of TABS while also offering some nice production value, love to see it , lets jump into it and see what we are working with.

The Menu

So in this case, I'm glad to report that there aren't really any comments to be made about either the main menu or the in-game menu. There is nothing ground-breaking about it, but everything functions, there are all the necessary setting menus, and it looks nice.

Sure, I'd like to say it's revolutionary, but after all the trauma of indie games, I'm just glad it works.

Missions

The sandbox in a game like this is obviously crucial because it lets us watch any kind of battle take place in any way we like, but sometimes it can get boring because there is no challenge. Sure, watching Karen get hit by an RPG is satisfying, but there is no challenge in it. This is where we move on to one of Gummy Dummy Battles' best features: the mission selection. There are a ton of well-designed missions that offer players of all skill levels a significant challenge. The challenges that await players range from straightforward skirmishes to large-scale battles. With some requiring you to use your points very carefully.

Dog vs Machinegun

Another notable aspect of the game is the units. Players will have more than enough ways to satisfy their imagination with a wide variety of gummies to choose from (At least that's how I assume they're called since ya know... the whole game name), each with their own unique weakneses and strengths, such as cats in the heat which are very non resistent against cars.

Copying homework

While Gummy Dummy Battles may have a similar feel to other games in the genre, such as "Totally Accurate Battle Simulator," it still stands out as a unique and enjoyable experience. The gummy characters make it feel a bit more child focused, but that’s not necessarily a bad thing, as it never feels like one of those mobile ripoffs.

Bugless

The game is also quite nicely polished. It runs smoothly, even with large battles consisting of many different units; it does this without any bugs or glitches, and overall it feels quite tidy.

To the sky

A game's physics can make or break it, and I'm happy to report that the game does a great job at it. I'ts a treat to the eyes to see the gummy characters' satisfying movement and interactions with their surroundings and one another.

In this economy

Given the amount of content that is included, the game's price seems fair. Since it technically has virtually infinite replay value and a strong selection of units, campaign missions, and maps, along with the absence of bugs, you feel as though you are playing a finished game.

PLEASE

And, as much as I can praise the game for all of this, I have one big suggestion: FOR THE LOVE OF GOD, ADD A STEAM WORKSHOP. This would significantly increase replayability by allowing players to create and share custom maps and units, as well as provide an endless source of new battles. Because, while the game technically allows for infinite replayability, nobody will play it for hundreds of hours without more units.

conclusion

In conclusion, Gummy Dummy Battles is a fun, quirky game that is worth checking out because of its diverse mission selection, extensive unit selection, and satisfying physics.

8.2 out of 10.



We at NLM received a key for this game for free, this however didn’t impact our review in any way.

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