"Call of Duty: Vanguard" - When 30 Million Is Just Another Day at the Office
"Call of Duty: Vanguard" reportedly sold a whopping 30 million copies. Yeah, you read that right—30 million. That's like if every single person in Australia bought the game, looked around, and said, "Eh, why not buy one more for the kangaroos?"
The Source of the Buzz
So, where's this wild number coming from? A LinkedIn profile, of all places. Picture this: a former Social Media Strategist at Activision, just casually dropping in their profile that they helped "co-develop a strategy" that led to selling 30 million copies of "Call of Duty: Vanguard." Talk about a resume booster. This isn't just a humblebrag; it's a monumental brag, the kind you drop at parties when you want to silence the room.
Why This Number Is a Big Deal (Or Is It?)
First off, 30 million is a lot. Like, a LOT lot. But in the grand scheme of "Call of Duty," a franchise known for printing money faster than Monopoly, is it really that surprising? Each installment rakes in enough cash to make Scrooge McDuck's vault look like a kiddie pool. But here's the kicker: why make anything new or take risks when you can sell 30 million copies doing the same ol' song and dance?
The Eternal CoD Cycle
This brings us to the heart of the matter: why change the formula? "Call of Duty" has found its rhythm, and it's a lucrative one. Sure, every year players clamor for innovation, saying they want something fresh, something that'll redefine the FPS genre. And yet, year after year, they line up, wallets in hand, ready to dive back into the familiar, comforting arms of CoD's next installment. It's like going back to that one diner not because it's good, but because you know exactly what you're going to get.
So, What's Next?
So, what's the endgame here? Are we doomed to wander the wasteland of recycled content and reskinned assets forever? The sad truth is, as long as we keep buying, they'll keep selling. It's a vicious cycle, fueled by nostalgia and a desperate hope that maybe, just maybe, this year will be different. But let's face it: In a world where "Call of Duty: Vanguard" sells 30 million copies by sticking to the script, change isn't just unlikely; it's antithetical to the very foundations of this capitalist hellscape.
Remember, folks, in the world of video games, sales speak louder than words. And 30 million copies? Well, that's practically a shout.