Raven Software's call of duty Zombie Dream: A Free-to-Play Fantasy That Died Too Soon
In the shadowy corridors of game development, where many a title has been dreamt up only to vanish into the ether, there exists the tale of Raven Software's enigmatic project—a standalone Call of Duty Zombies game. This venture, whispered amongst the hallowed digital halls, was to break free from its usual cameo role and star in its own free-to-play, live service spectacle. Today, I'm dusting off the files of this ghost project, guiding you through the phantasmal blueprints of what could have been.
A Vision Beyond the Grave
Our story begins in the murky past of 2011-2012, a time of fervent creativity at Raven Software. The studio envisioned a game that would evolve beyond the traditional bounds of the Call of Duty Zombies mode, offering a live service that would grow and morph with time. Imagine a world supported by microtransactions, enabling players to customize their apocalypse survivors in endless ways. This wasn't to be a mere porting of past glories but a rebirth, leveraging the tech of Call of Duty Online to create something new, something alive.
The Arena of Despair and Hope
Within this world, you'd start as a gladiator, thrown into a macabre arena, your audience a horde of the undead, your goal mere survival. Yet, this was to be no simple battle to the death. Raven Software dreamed of a narrative that would see you break free, exploring an open world riddled with the remnants of society and the ever-looming threat of the undead. Customizable characters, progression systems, and a "world" map were all part of the grand design, alongside seasonal content drops to keep the undead fresh and the players engaged.
Behind the Scenes: A Tragic Cancellation
But why, you might ask, did this ambitious venture never see the light of day? The answers lie tangled in the webs of corporate decisions and the shifting sands of the gaming landscape. Treyarch, the original shepherds of the Call of Duty Zombies mode, was uncertain of its future due to internal shenanigans before the release of Black Ops 2. Raven Software was handed the torch, only for it to be snatched back as fears of internal competition and the dilution of the premium Call of Duty experience grew.
The Legacy of What Could Have Been
Rumors swirl that prototypes and ideas from this canceled project found their way into other modes and titles, like the shadows of a dream influencing the waking world. The battle royale craze that swept through the industry saw Call of Duty eventually throwing its hat into the ring, but one can't help but wonder what might have been if Raven Software's live service Zombies game had come to fruition.
Epitaph for a Dream
As we lay to rest the tale of Raven Software's ambitious project, we're reminded of the ephemeral nature of game development, where not all that is planned comes to pass. Yet, in these lost projects, we often find the seeds of future endeavors, ideas that survive the culling and emerge, phoenix-like, in new forms. The canceled Call of Duty Zombies game by Raven Software remains a haunting "what if," a specter of potential that continues to captivate the imagination of gamers and developers alike.
So, dear readers, as we close the book on this ghostly narrative, let's raise a glass to the lost games of yesteryear. May their spirits inspire tomorrow's classics.